![]() I found just this video from a newcomer to FG I think, while taking a look at flightgear youtube results over last month for any development vids for the newsletter (the create next newsletter link seems bugged on wiki right now). This is Erik's agriculture regional definition improvements, and random objects update (including things like silos/farm-buildings):Ģ020.3.7 is very close to being ready to go live AIUI.Įrik wrote in Sat 2:23 pm:It's almost unbelievable how far FligthGear has come lately. The good thing is if FG is CPU bound graphics settings that are mostly GPU only can be turned right up including AA and transparency AAįG looks fantastic on the rc build. V12 found increasing OSG_NUM_DATABASE_THREADS on a 8 core Ryzen helped with loading only, but it was unstable. It's not worth upgrading hardware until after WS 3.0 comes out (and hardware will be faster by then, as well as being less expensive due to the pandemic). You can leave buildings on, and try turning off folders for pylons, random scenery objects, roads in order of importance for the flight to see if it helps. ![]() Buildings are mostly in the new instanced format, except for the large buildings in city centers. The main issue is the objects in the old OSM2City format. The bottleneck is the CPU with this OSM2City rollout, even on Erik's faster 750. There is a section on performance tips in the wiki page above. ![]() I seem to be missing some building textures though - any tips for good graphics settings? I have multithreading set to 'Automatic'. Tom_nl wrote in Mon 12:51 pm.this is on quad core i7 2014 MacBook Pro with 2GB GeForce 750M graphics). ![]()
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